Perks

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The Perks in Flinthook are passive boosters that can be equipped at the start of a run and provide special bonuses. Perks can be obtained either by purchasing them from shops or from perk packs earned on a level up. Perks are separated into six categories: Eye, Blasma Pistol, Health, Luck, Move, and Star. Each category contains perks that enhance a certain aspect of your gameplay.

Any combination of perks can be equipped as long as you have enough perk points (PP) in your perk bar. Perks use up different amounts of PP. Additional PP can be obtained from the Black Market. Some perks have duplicates with stacking effects. For example, two "Know-How" perks will give you an XP boost of 20%.

List of perks[edit | edit source]

Eye Perks[edit | edit source]

These perks focus on your critical shots, experience points (XP) gain, and Sub-Weapon effectiveness.

Image Name Description Effect
Sharpshooter.png Sharpshooter Get even better chances of hitting a critical blast! Increases critical chance. (?) (Numbers Needed)
Bullseye.png Bullseye Get more chances of hitting a critical blast! Increases critical chance. (?) (Numbers Needed)
Double-Barrel.png Double Barrel Augments the might of your critical blasts! Increases critical damage by 100%.
Pepper-Shot.png Pepper Shot Puts some gusto in your pistol and increases the power of your critical blasts! Increases critical damage by 50%.
Locksmith.png Locksmith No door is locked to you! Removes the need for keys to open locked doors.
Bullet-Time-.png Bullet-Time Enemy shots are slowed down to a crawl! Hostile bullet's speed reduced by (X). (Numbers needed)
Bombshell.png Bomb Shell Get more bang for your bomb! Bombs do more damage. (Numbers Needed)
Bombs-Away.png Bombs Away Get EVEN MORE bang from your bomb! Bombs do WAY more damage. (2 times your current damage or adds 40 damage numbers needed)
Spawnspin.png Spawnspin You can now spawn more Spinning Skulls! Spawns (X) more spinning skulls when using the Spinning skull sub-weapon. (Numbers Needed)
Spinstorm.png Spinstorm You can now spawn EVEN MORE Spinning Skulls! Spawns 3 more spinning skulls when using the Spinning skull sub-weapon.
Frozen.png Frozen Frost Globe's freezing field now lasts twice as long! Increases freeze effect of Frost Globe sub-weapon from (X) seconds to (2X) seconds. (Numbers Needed)
Cold-Front.png Cold Front Frost Globe's freezing field lasts longer! Increases freeze effect of Frost Globe sub-weapon. (Numbers Needed)
Fighting-Bell.png Fighting Bell The Fighting Bell helmet's invincibility lasts longer! Increases the duration of the Fighting Bell Helmet sub-weapon by (X)%. (Numbers Needed)
Raging-Bell.png Raging Bell The Fighting Bell helmet's invincibility lasts twice as long! Increases the duration of the Fighting Bell Helmet sub-weapon by (X)%. (Numbers Needed)
Know-How.png Know-How A bit of experience gives you an XP boost of 10%! 10% XP boost when run is over.
Savoir-Faire.png Savoir-Faire You've seen some action, giving you an XP bonus of 25%! 25% XP boost when run is over.
Wisdom.png Wisdom A seasoned pirate, you get an XP bonus of 50% 50% XP boost when run is over.
Hard-won-Wisdom.png Hard-won Wisdom A harsh lesson! Grants you a XP bonus, but also lose HP as time goes on. Grants (%?) bonus XP but lost (X) health per (X) amount of time passed. (numbers needed)
Combo-Luck.png Combo Luck Critical blast chances match the number of your combo hits. Critical chance goes up (%?) every (x) combo levels.
Double-Combo.png Double Combo No time to lose! Your combo increases twice as fast! Every hit counts as 2 points to combo level instead of 1.

Blasma Pistol Perks[edit | edit source]

These perks focus on making you Blasma Pistol more effective.

Image Name Description Effect
Doubleblast.png Doubleblast Same pistol blasts, twice the size! Doubles radius of Blasma Shots.
Blunderblast.png BlunderBlast Fire a charged blast with slower speed but twice the damage by holding down (Fire button). Holding the (Fire Button) will charge up a shot. Once the shot is fully charged, releasing the (Fire Button) will fire the shot. The shot more about half (?) as fast, but does double damage.
Payback.png Payback Your Blasma pistol is briefly more powerful after getting hit! Your Blasma Pistol shots deal (X) more damage for (S) Seconds after getting hit. (Numbers Needed: Unknown if flat increase or % based.)
Fiercerblaster.png Fierceblaster Your pistol blasts deal more damage! Your Blasma Pistol shots deal 5 more damage, fire rate reduced by 40%.
Rat-a-Tat.png Rat-a-Tat Gain more firepower following a strong combo chain! Player damage increases by 2 after a combo of 10.
Fading-Gunslinger.png Fading Gunslinger You pistol gains more firepower as your heath gets lower! Damage is increased by (X) for every (H) points of health missing. (Numbers Needed: Unknown if flat increase or % based.)
Death's-Door.png Death's Door Gain more firepower when your health gets lower. Damage is increased by (X) for every (H) points of health missing. (Numbers Needed: Unknown if flat increase or % based.)
Fast-Blast.png Fast Blast Gives more speed to your trusty Blasma pistol! Your Blasma Pistol shots move (X)% faster. (Numbers Needed: Unknown if flat increase or % based.)
Faster-Blaster.png Faster Blaster Gives even more speed to your trusty Blasma pistol! Your Blasma Pistol shots move (X)% faster. (Numbers Needed: Unknown if flat increase or % based.)
Long-Shot.png Long Shot Adds a bit of range to your trusty Blasma pistol! Increases the range of your Blasma Pistol by 6%. (Needs more testing.)
Looong-Shot.png Looong Shot Adds even more range to your Blasma pistol. Increases the range of your Blasma Pistol by 12%. (Needs more testing.)
Bounceblast.png Bounceblast Your pistol blasts become bouncing balls of hurt! Your Blasma Pistol shots bounce off of obstacles. Also causes shots to arc when fired. When the bullet hits a wall its range is increased somewhat.
Midas'-Blast.png Midas' Blast Your Blasma pistol gains more power as you gain more gold! Damage is increased by 2 for every 500 gold coins you currently have. Caps out at +10 damage.
Boss-Blaster.png Boss Blaster Gain more firepower against Pirate Bosses! Your Blasma Pistol shots deal (X) damage to bosses. (Numbers Needed: Unknown if flat increase or % based.)
Comboblaster.png Comboblaster Firepower gains speed as your combo hits gets higher! Firepower augments by (%?) per (x) combo levels.
Reckless.png Reckless More firepower... at a cost: you lose part of your health and your opponents get even tougher. Firepower now does 15 damage points instead of 10. Health is reduced by (%? seems to be logarithmic, 200 becomes 150, 150 becomes 125. Needs more testing). Enemies gain (x) more hit points. (needs clarification)
Ricochet.png Ricochet Your pistol blasts can pinball off any surface! Pistol blasts now bounce of any surface that can be walked on (except destructible objects).
Small-Time.png Small Time Gain more firepower against smaller enemies! Do 15 damage instead of 10 to smaller enemies (Birds, Flyaxe's, Fish guppy torpedo's and floating space pirates) (needs clarification)
Way-of-the-Gun.png Way of the Gun More firepower... at a cost: you slowly lose HP as time goes on! Do 12 damage instead of 10, lose 1 of health per 30 sec time.
Hailshot.png Hailshot Blow away scallywags with a spread of small blasts! Pistol blasts now split into 3 shots instead of 1, each doing 5 damage instead of 10. Range does not seem to be affected. Any damage boosts such as Rat-A-Tat or Midas' Blast apply to all 3 projectiles, tripling their effectiveness!

Health Perks[edit | edit source]

These perks give you a boost to your survivability when raiding pirate ships.

Image Name Description Effect
Hardy.png Hardy Get tough! Become more resistant to enemy damage! Damage taken from enemies is reduced by (X). (Numbers Needed: Unknown if flat decrease or % based.)
Scaly-Seadog.png Scaly Seadog Become more resistant to hazards! Damage taken from hazards is reduced by 2. (More Testing Needed: Unknown if flat decrease or % based.)
Snack-Attack.png Snack Attack Get a delicious apple each time you board a ship! When boarding a ship, you get a free apple that heals 10 health; Can be increased by other perks.
Snack-Attack-2.png Snack Attack Get a delicious apple each time you board a ship! When boarding a ship, you get a free apple that heals 10 health; Can be increased by other perks.
Sub-Way.png Sub Way Heal just a bit when using a sub weapon! Every time a sub weapon is used, you are healed 2 HP.
Sawft.png Sawft Enemy crews get SOFT and have much less health! Non-boss enemy health reduced by (X)%. (Numbers Needed)
Boo-Boo-Begone.png Boo-Boo Begone Healing items get a bit more effective! Good news! Healing items are 10% more effective.
Bandit's-Bandages.png Bandit's Bandages Healing items get an extra kick! Nice! Healing items are (X)% more effective. (Numbers Needed)
Vial-O'-Vitamin.png Vial O' Vitamin Healing items just got a whole lot stronger! Whoa! Healing items are 50% more effective.
Resistance.png Resistance Protects against extreme conditions like acid and burning Reduces (?) damage from room floor hazards (Acid pools, Burning floors, Poison cloud, etc.) by (X). (Numbers Needed: Unknown if flat decrease, % based, or immunity)
Bon-Voyage.png Bon Voyage Gain more health after each beaten ship! +5 to max HP after clearing a ship.
Pirate's-Grit.png Pirate's Grit Become invincible for a few seconds after receiving damage! Increases the Invincibility time after getting hit by (S) seconds. (Numbers Needed)
Pirate's-Pep.png Pirate's Pep Arr! You're in high spirits by adding + 5 to your HP! +5 HP.
Pirate's-Zing.png Pirate's Zing You got some extra kick by adding +10 to your HP! +10 HP.
Pirate's-Vigor.png Pirate's Vigor You're in rude health by adding +25 to your HP! +25 HP.
Bulwark.png Bulwark You're already shielded when boarding a ship! Gain 1 shield whenever you board a ship, to a maximum of 3. (Will grant a shield even if you already have one)
Shockproof.png Shockproof Nothing can electro-shock you! Immunity to shocking debuff. (?) (When you can't shoot after being hit by the electro ball turrets: Does not prevent the damage from electro balls.)
Phoenix.png Phoenix Upon death, return with 20 health, once. Extra life. When lost, revives you in the same room (?) with 20 HP. If stacked, heals +20 more for each Phoenix perk gotten so far.
Boomproof.png Boomproof Ennemy explosive damage is reduced by half!. Protection against explosive, halve the damage taken.
Bloodlust.png Bloodlust Your health rises with each fallen foe but you're more vulnerable to enemy attacks! 1 HP heal per enemy slain. Take 5 more damage from enemy attacks (does not include hazards like spikes and shocker bullets, but does include contact damage from shockers and wall beetles)
Brawny.png Brawny Get tougher! Become even more resistant to enemy damage! Enemies now do (x) less damage than before. (needs numbers)
Combo-Bruiser.png Combo Bruiser A high Combo chain makes you more resistant to enemy damage! (x) combo level = (x) less damage taken. (needs numbers)

Luck Perks[edit | edit source]

These perks influence your loot plundering capabilities and can effect the cost of items at Bazaars.

Image Name Description Effect
Moody-Prospector.png Moody Prospector Find more gold when you break stuff! About 15% more gold per destructible object.
Midas'-Loot.png Midas' Loot Find greater amounts of gold! About 10% more gold from all sources.
Midas'-Challenge.png Midas' Challenge Find greater amounts of gold, but enemy ships are tougher! Not for the faint of heart! Find (x) more gold in chests and destructible objects. Enemy ships now contain harder enemies (green variant?) (needs clarification)
Midas'-reward.png Midas' Reward You find more gold in every treasure chest found after a battle! Find about 15% more gold in chests that appear as a result of clearing a battle. (Needs More Testing)
Pirate's-Valor.png Pirate's Valor Have a small chance to find an extra apple in chests. you may find space meat in chests instead of apples.
Pirate's-Wish.png Pirate's Wish Increases your chance of finding relics! Every pirate's dream!
Pirate's-Deal.png Pirate's Deal Get special deals in shops for you, the valiant pirate! 15% discount at all shops.
Corsair's-Sale.png Corsair's Sale Get special sales in every shop for you matey! 20% discount at all shops.
Subweaponeer.png Subweaponeer Increases your chances of finding subweapons. You are more likely to find subweapons in destructible objects

Move Perks[edit | edit source]

These perks affect how well Flinthook can move around aboard pirate ships.

Image Name Description Effect
Springstep.png Springstep Jump twice the height, a real delight! Allows one to perform a double jump.
Dash.png Dash Press (assigned dash button) To dash when in mid-air. Pressing "DASH" will cause you to roll forward, regardless if you're in the air or on the ground. Retain your current height when dashing in mid-air. Does not grant invincibility frames.
Featherfall.png Featherfall Fall slower, light as a feather Fall at same speed as low gravity ship modifier.
Flinghook.png Flinghook Ahoy! Your mighty Quickhook reaches farther!
Fasthook.png Fast Hook Your Quickhook gets a bit more speed to it!
Fleethook.png Fleet Hook Your Quickhook gets even quicker!
Freehook.png Free Hook Your Quickhook is free from your slow-motion Field! Your Quickhook moves at normal speed while using the Chronobuckle.
Fleet-Feet.png Fleet Feet Move swifter than ever before! Appears to be ~10% faster movement speed
Fleet-Feet-2.png Fleet Feet Move swifter than ever before!
Pogo-Strike.png Pogo Strike You can now attack and bounce off an enemy when pressing down during a fall! Landing on an enemy while holding (Down button) will damage them instead of the player.
Tick-Tock.png Tick Tock Extends your slow-motion gauge. Increases your slow motion gauge by 1 second.
Tick-Tock-2.png Tick Tock Extends your slow-motion gauge. Increases your slow motion gauge by 1.5 seconds.
Chronocrawl.png Chronocrawl Magnifies the intensity of your slow-motion field.
Slowdown.png Slowdown Increases the intensity of your slow-motion field.
Countdown.png Countdown Fallen foes recharge your Chronobuckle!

Star Perks[edit | edit source]

These are special perks that don't really fit into another category.

Image Name Description Effect
Pirate's-Paw.png Pirates Paw Attracts Faraway gold and jewels right into your mitts! One no longer needs to be as close to attract treasure pickups (frame distance?)
Bomb-Dropper.png Bomb Dropper Your Sidekick gives you a bomb after defeating a bunch of enemies! Sidekick drops a bomb subweapon after defeating (x) number of enemies. (number needed)
Golden-Quarter.png Golden Quarter Your Sidekick drops gold when your combo counter gets higher! Sidekick drops (x) gold every (x) combo levels. (numbers needed)
Fallen-Gold.png Fallen Gold Your Sidekick drops gold after you've beaten a group of enemies! Sidekick drops (x) gold every (x) number of enemies defeated. (numbers needed)
Battle's-Ransom.png Battle's ransom Your Sidekick drops gold when you finish a Battle Room swiftly! Sidekick drops (x) gold when Battle Room is finished in (x) time. (numbers needed)
Shell-Crusher.png Shell Crusher Your Sidekick drops gold when you clear an enemy ship quickly! Sidekick drops (x) gold upon finishing ship in (x) time. (numbers needed)
Wildfire.png Wildfire Your speed and fire rate is boosted after boarding a ship, then depleted. Upon starting a level fire rate and speed are boosted (x) amount, then depleted after (x) amount of time. (numbers needed)
Risky-Dice.png Risky Dice Randomly obtain 5 PP worth of perks and maybe curses! Throwing the dice gives you more XP. One inherits 5 perks or curses at random, gives (?%) more XP per run.
Danger-Dice.png Danger Dice Randomly obtain 10 PP worth of perks and maybe curses! Throwing the dice gives you more XP. One inherits 10 perks or curses at random, gives (?%) more XP per run.
Perilous-Dice.png Perilous Dice Randomly obtain 15 PP worth of perks and maybe curses! Throwing the dice gives you more XP. One inherits 15 perks or curses at random, gives (?%) more XP per run.